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Old May 13, 2006, 01:43 AM // 01:43   #1
Frost Gate Guardian
 
Join Date: Sep 2005
Guild: Followers Of Master Jack
Profession: R/Me
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Default Class: Bard (ver. 2)

I noticed a Bard already listed, but it was not very detailed and a little different from my idea.

A Bard is known for his mastery in music, lore, and thievery. A performer like the Mesmer (and unfortunately clashes a little bit with the GW functionality of Mesmer...), but perhaps less confrontational.

Weapon: Instrument. Chaos damage? Slow. I think short bow or half staff range is appropriate, and very minimal in damage, but splash, similar to the effects of Hundred Blades. Perhaps splash is over the top.

Armor: I do not feel like investing my imagination on this point.

Lore (primary): knowledge of writings and history. Each point invested reduces 2%? of recharge time for spells, rituals, and glyphs. Skills under this tree mostly affect spell usage, and success rates.
Skill Ideas...
Assured Success: Enchantment. For X seconds, the next time target ally would fail in an attack or spell effect, that ally succeeds and Assured Success ends.
Achievement: Enchantment. For X seconds target ally's failure rate is reduced by Y%.
Remember Your Strength: Enchantment. The next time target ally uses adrenaline, that amount adrenaline is restored.
Remember Your Actions: For X seconds target ally recharges skills Y% faster.
True Weapon: Enchantment. For X second target ally's weapon deals damage as if it had maximum values and 12 attrbute points in that weapon skill.
The Show Must Go On: Enchantment. For X seconds your songs and dances are not easily interrupted.

Instrumentation Mastery: Increases damage done by your instrument weapon.
Skill Ideas...
Whole Note: Attack. Deals +X% damage for each foe adjacent to target foe.
Quarter Rest: Attack. No damage dealt. If it hits while target foe is attacking, target foe's attack speed is reduced by 50% for X seconds. If it hits while target foe is casting a spell, target foe's cast speed is reduced by 25% for X seconds.
Riff of Healing: Spell. For 10 seconds, alllies in the area where this spell was cast receive X health every 2 seconds.
Riff of Wrath: Spell. For 10 seconds, foes in the area where this spell was cast receive X damage each second.

Musicianship: Mastery of song, dance, and cadence.
Skill Ideas...
Song of Fertility: Composition. After X seconds, party members receive +Y maximum health. Song of Fertility is easily interrupted and ends when you use a non-stance skill.
Dance of Torture: Composition. After X seconds, any conditions inflicted on foes last Y% longer. Dance of Torture is easily interrupted and ends when you use a non-stance skill.
Allegro: Stance. For X seconds, your movement is increased by 25%.
Halftime: Stance. For X seconds, effects from songs and dances occur twice as fast.

Thievery: Mastery of stealing and deception.
Skill Ideas...
Weapon Thievery: Skill. Steal 1 attack skill from target touched foe for 20 seconds.
Weapon Mimicry: Spell. For 20 seconds, all your instrument skills are disabled, and your weapon deals damage values of target ally's weapon (at 12 skill) and allows attack skills based on that weapon. No inherent splash damage while enchanted with this.
Ash Thievery: Skill. Steal ashes held by target touched foe and the effects that come with it. Duration of the ash spell is increased by X%
Charm: Hex. For X seconds, target foe's next (or current) action targets nearest foe creature if offensive, or targets nearest ally creature if defensive, and Charm ends.
Stance Mimicry: Enchantment. For X seconds, whenever enchanted ally enters a stance, you enter the same stance.
Dance of Deception: Composition. After X seconds, all foes have X% chance of failure for attack skills and hexes. Dance of Deception is easily interrupted and ends if you use a non-stance skill.
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Old May 13, 2006, 02:26 AM // 02:26   #2
Lion's Arch Merchant
 
Dark Suoon's Avatar
 
Join Date: Jan 2006
Guild: The Organization of Dawn [DAWN]
Profession: W/D
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its ok..... the music thing is wierd but i like it
/signed
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